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- // Copyright 2012 The Go Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
-
- // +build windows
-
- // Package svc provides everything required to build Windows service.
- //
- package svc
-
- import (
- "errors"
- "runtime"
- "syscall"
- "unsafe"
-
- "golang.org/x/sys/windows"
- )
-
- // State describes service execution state (Stopped, Running and so on).
- type State uint32
-
- const (
- Stopped = State(windows.SERVICE_STOPPED)
- StartPending = State(windows.SERVICE_START_PENDING)
- StopPending = State(windows.SERVICE_STOP_PENDING)
- Running = State(windows.SERVICE_RUNNING)
- ContinuePending = State(windows.SERVICE_CONTINUE_PENDING)
- PausePending = State(windows.SERVICE_PAUSE_PENDING)
- Paused = State(windows.SERVICE_PAUSED)
- )
-
- // Cmd represents service state change request. It is sent to a service
- // by the service manager, and should be actioned upon by the service.
- type Cmd uint32
-
- const (
- Stop = Cmd(windows.SERVICE_CONTROL_STOP)
- Pause = Cmd(windows.SERVICE_CONTROL_PAUSE)
- Continue = Cmd(windows.SERVICE_CONTROL_CONTINUE)
- Interrogate = Cmd(windows.SERVICE_CONTROL_INTERROGATE)
- Shutdown = Cmd(windows.SERVICE_CONTROL_SHUTDOWN)
- ParamChange = Cmd(windows.SERVICE_CONTROL_PARAMCHANGE)
- NetBindAdd = Cmd(windows.SERVICE_CONTROL_NETBINDADD)
- NetBindRemove = Cmd(windows.SERVICE_CONTROL_NETBINDREMOVE)
- NetBindEnable = Cmd(windows.SERVICE_CONTROL_NETBINDENABLE)
- NetBindDisable = Cmd(windows.SERVICE_CONTROL_NETBINDDISABLE)
- DeviceEvent = Cmd(windows.SERVICE_CONTROL_DEVICEEVENT)
- HardwareProfileChange = Cmd(windows.SERVICE_CONTROL_HARDWAREPROFILECHANGE)
- PowerEvent = Cmd(windows.SERVICE_CONTROL_POWEREVENT)
- SessionChange = Cmd(windows.SERVICE_CONTROL_SESSIONCHANGE)
- )
-
- // Accepted is used to describe commands accepted by the service.
- // Note that Interrogate is always accepted.
- type Accepted uint32
-
- const (
- AcceptStop = Accepted(windows.SERVICE_ACCEPT_STOP)
- AcceptShutdown = Accepted(windows.SERVICE_ACCEPT_SHUTDOWN)
- AcceptPauseAndContinue = Accepted(windows.SERVICE_ACCEPT_PAUSE_CONTINUE)
- )
-
- // Status combines State and Accepted commands to fully describe running service.
- type Status struct {
- State State
- Accepts Accepted
- CheckPoint uint32 // used to report progress during a lengthy operation
- WaitHint uint32 // estimated time required for a pending operation, in milliseconds
- }
-
- // ChangeRequest is sent to the service Handler to request service status change.
- type ChangeRequest struct {
- Cmd Cmd
- EventType uint32
- EventData uintptr
- CurrentStatus Status
- }
-
- // Handler is the interface that must be implemented to build Windows service.
- type Handler interface {
-
- // Execute will be called by the package code at the start of
- // the service, and the service will exit once Execute completes.
- // Inside Execute you must read service change requests from r and
- // act accordingly. You must keep service control manager up to date
- // about state of your service by writing into s as required.
- // args contains service name followed by argument strings passed
- // to the service.
- // You can provide service exit code in exitCode return parameter,
- // with 0 being "no error". You can also indicate if exit code,
- // if any, is service specific or not by using svcSpecificEC
- // parameter.
- Execute(args []string, r <-chan ChangeRequest, s chan<- Status) (svcSpecificEC bool, exitCode uint32)
- }
-
- var (
- // These are used by asm code.
- goWaitsH uintptr
- cWaitsH uintptr
- ssHandle uintptr
- sName *uint16
- sArgc uintptr
- sArgv **uint16
- ctlHandlerExProc uintptr
- cSetEvent uintptr
- cWaitForSingleObject uintptr
- cRegisterServiceCtrlHandlerExW uintptr
- )
-
- func init() {
- k := syscall.MustLoadDLL("kernel32.dll")
- cSetEvent = k.MustFindProc("SetEvent").Addr()
- cWaitForSingleObject = k.MustFindProc("WaitForSingleObject").Addr()
- a := syscall.MustLoadDLL("advapi32.dll")
- cRegisterServiceCtrlHandlerExW = a.MustFindProc("RegisterServiceCtrlHandlerExW").Addr()
- }
-
- // The HandlerEx prototype also has a context pointer but since we don't use
- // it at start-up time we don't have to pass it over either.
- type ctlEvent struct {
- cmd Cmd
- eventType uint32
- eventData uintptr
- errno uint32
- }
-
- // service provides access to windows service api.
- type service struct {
- name string
- h windows.Handle
- cWaits *event
- goWaits *event
- c chan ctlEvent
- handler Handler
- }
-
- func newService(name string, handler Handler) (*service, error) {
- var s service
- var err error
- s.name = name
- s.c = make(chan ctlEvent)
- s.handler = handler
- s.cWaits, err = newEvent()
- if err != nil {
- return nil, err
- }
- s.goWaits, err = newEvent()
- if err != nil {
- s.cWaits.Close()
- return nil, err
- }
- return &s, nil
- }
-
- func (s *service) close() error {
- s.cWaits.Close()
- s.goWaits.Close()
- return nil
- }
-
- type exitCode struct {
- isSvcSpecific bool
- errno uint32
- }
-
- func (s *service) updateStatus(status *Status, ec *exitCode) error {
- if s.h == 0 {
- return errors.New("updateStatus with no service status handle")
- }
- var t windows.SERVICE_STATUS
- t.ServiceType = windows.SERVICE_WIN32_OWN_PROCESS
- t.CurrentState = uint32(status.State)
- if status.Accepts&AcceptStop != 0 {
- t.ControlsAccepted |= windows.SERVICE_ACCEPT_STOP
- }
- if status.Accepts&AcceptShutdown != 0 {
- t.ControlsAccepted |= windows.SERVICE_ACCEPT_SHUTDOWN
- }
- if status.Accepts&AcceptPauseAndContinue != 0 {
- t.ControlsAccepted |= windows.SERVICE_ACCEPT_PAUSE_CONTINUE
- }
- if ec.errno == 0 {
- t.Win32ExitCode = windows.NO_ERROR
- t.ServiceSpecificExitCode = windows.NO_ERROR
- } else if ec.isSvcSpecific {
- t.Win32ExitCode = uint32(windows.ERROR_SERVICE_SPECIFIC_ERROR)
- t.ServiceSpecificExitCode = ec.errno
- } else {
- t.Win32ExitCode = ec.errno
- t.ServiceSpecificExitCode = windows.NO_ERROR
- }
- t.CheckPoint = status.CheckPoint
- t.WaitHint = status.WaitHint
- return windows.SetServiceStatus(s.h, &t)
- }
-
- const (
- sysErrSetServiceStatusFailed = uint32(syscall.APPLICATION_ERROR) + iota
- sysErrNewThreadInCallback
- )
-
- func (s *service) run() {
- s.goWaits.Wait()
- s.h = windows.Handle(ssHandle)
- argv := (*[100]*int16)(unsafe.Pointer(sArgv))[:sArgc]
- args := make([]string, len(argv))
- for i, a := range argv {
- args[i] = syscall.UTF16ToString((*[1 << 20]uint16)(unsafe.Pointer(a))[:])
- }
-
- cmdsToHandler := make(chan ChangeRequest)
- changesFromHandler := make(chan Status)
- exitFromHandler := make(chan exitCode)
-
- go func() {
- ss, errno := s.handler.Execute(args, cmdsToHandler, changesFromHandler)
- exitFromHandler <- exitCode{ss, errno}
- }()
-
- status := Status{State: Stopped}
- ec := exitCode{isSvcSpecific: true, errno: 0}
- var outch chan ChangeRequest
- inch := s.c
- var cmd Cmd
- var evtype uint32
- var evdata uintptr
- loop:
- for {
- select {
- case r := <-inch:
- if r.errno != 0 {
- ec.errno = r.errno
- break loop
- }
- inch = nil
- outch = cmdsToHandler
- cmd = r.cmd
- evtype = r.eventType
- evdata = r.eventData
- case outch <- ChangeRequest{cmd, evtype, evdata, status}:
- inch = s.c
- outch = nil
- case c := <-changesFromHandler:
- err := s.updateStatus(&c, &ec)
- if err != nil {
- // best suitable error number
- ec.errno = sysErrSetServiceStatusFailed
- if err2, ok := err.(syscall.Errno); ok {
- ec.errno = uint32(err2)
- }
- break loop
- }
- status = c
- case ec = <-exitFromHandler:
- break loop
- }
- }
-
- s.updateStatus(&Status{State: Stopped}, &ec)
- s.cWaits.Set()
- }
-
- func newCallback(fn interface{}) (cb uintptr, err error) {
- defer func() {
- r := recover()
- if r == nil {
- return
- }
- cb = 0
- switch v := r.(type) {
- case string:
- err = errors.New(v)
- case error:
- err = v
- default:
- err = errors.New("unexpected panic in syscall.NewCallback")
- }
- }()
- return syscall.NewCallback(fn), nil
- }
-
- // BUG(brainman): There is no mechanism to run multiple services
- // inside one single executable. Perhaps, it can be overcome by
- // using RegisterServiceCtrlHandlerEx Windows api.
-
- // Run executes service name by calling appropriate handler function.
- func Run(name string, handler Handler) error {
- runtime.LockOSThread()
-
- tid := windows.GetCurrentThreadId()
-
- s, err := newService(name, handler)
- if err != nil {
- return err
- }
-
- ctlHandler := func(ctl uint32, evtype uint32, evdata uintptr, context uintptr) uintptr {
- e := ctlEvent{cmd: Cmd(ctl), eventType: evtype, eventData: evdata}
- // We assume that this callback function is running on
- // the same thread as Run. Nowhere in MS documentation
- // I could find statement to guarantee that. So putting
- // check here to verify, otherwise things will go bad
- // quickly, if ignored.
- i := windows.GetCurrentThreadId()
- if i != tid {
- e.errno = sysErrNewThreadInCallback
- }
- s.c <- e
- // Always return NO_ERROR (0) for now.
- return 0
- }
-
- var svcmain uintptr
- getServiceMain(&svcmain)
- t := []windows.SERVICE_TABLE_ENTRY{
- {syscall.StringToUTF16Ptr(s.name), svcmain},
- {nil, 0},
- }
-
- goWaitsH = uintptr(s.goWaits.h)
- cWaitsH = uintptr(s.cWaits.h)
- sName = t[0].ServiceName
- ctlHandlerExProc, err = newCallback(ctlHandler)
- if err != nil {
- return err
- }
-
- go s.run()
-
- err = windows.StartServiceCtrlDispatcher(&t[0])
- if err != nil {
- return err
- }
- return nil
- }
-
- // StatusHandle returns service status handle. It is safe to call this function
- // from inside the Handler.Execute because then it is guaranteed to be set.
- // This code will have to change once multiple services are possible per process.
- func StatusHandle() windows.Handle {
- return windows.Handle(ssHandle)
- }
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